About Me
Quality and Originality
Seasoned 2D/3D artist with 5 years of experience in indie game development specializing in organic modeling, digital illustration and texture painting. Roblox accelerator intern in fall 2021 and Qualified Roblox UGC Creator in January 2022. Employed full time for over a year as a character artist at Gamefam Inc. Proficient in Blender, Zbrush, and Substance Painter.
Worked with...
Provided over a hundred 3D assets for corporate metaverse experiences in collaboration with...
Worked on...
3d modeled hundreds of real-time assets over the course of 5 years for numerous studios and projects; here are the most notable...
3D Art
Characters in Motion
Fully rigged characters ranging from low-poly to high poly with optimized, functional topology and smooth deformations
Madness has a Process
For personal projects and models, I usually improvise but sometimes I make use of my 2D art skills and conceptualize my thoughts and ideas to keep them grounded and feasible
11 years of Illustration
I've been drawing my whole life, but I started my digital journey back in early 2013. Sketched, cel-shaded, pixel art or painterly, there's an art style available for different folks